Call of Duty: Ghosts | |
---|---|
Developer(s) | Infinity Ward[a] |
Publisher(s) | Activision[b] |
Writer(s) | Stephen Gaghan |
Composer(s) | David Buckley |
Series | Call of Duty |
Engine | IW engine[4] |
Platform(s) | Microsoft Windows PlayStation 3 PlayStation 4 Wii U Xbox 360 Xbox One |
Release | Microsoft Windows, PlayStation 3, Wii U & Xbox 360 PlayStation 4
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Call of Duty: Ghosts is a first-person shootervideo game developed by Infinity Ward and published by Activision, it is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for Microsoft Windows, PlayStation 3, Xbox 360, and Wii U on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One.
Ghosts received generally positive reviews from critics, with most praising its multiplayer gameplay and introduction of the new game mode Extinction, but criticizing it for its single-player campaign, rehashing of familiar concepts, general lack of innovation, and storyline ending.
- 1Gameplay
- 1.2Multiplayer
- 2Plot
- 2.1Campaign
- 2.2Extinction
- 3Development
- 4Marketing and release
- 6Reception
Gameplay[edit]
Campaign[edit]
In Call of Duty: Ghosts, the story is mostly told through the eyes of one single character, Logan Walker. Players assume the role of Logan for most of the game, with several other playable characters, including an astronaut specialist named Baker, Sergeant Thompson, member of Icarus, and Logan's father, Elias Walker, with an all new option to play as Riley, the first non-human character in the series.
Multiplayer[edit]
The multiplayer in Call of Duty: Ghosts features changes from that of previous Call of Duty games as some new mechanics have been added to it. Maps now have areas that can be altered or destroyed. There is a nuke-like kill streak reward, the KEM Strike. The player can get the ODIN kill streak by either getting a certain amount of kills or by killing the top player on the other team and then completing various challenges after picking up a blue briefcase that is dropped. The sniper rifle scopes also have new 'dual render technology' allowing the player to see around the outside of the scope (although blurred) when zoomed in. On October 3, a new multiplayer type was revealed, called Squads. This features a squad that the player can build and the player can face other squads around the world. The player's squad can be leveled up and will act like a true individual. 'Octane', 'Prison Break', 'Tremor', 'Freight', 'Stormfront', 'Siege', 'Warhawk', 'Sovereign', 'Overlord', 'Flooded', 'Strikezone', 'Whiteout', 'Stonehaven' and 'Chasm' are the maps that are in Call of Duty: Ghosts so far. The dynamic map, 'Free Fall', was a pre-order bonus. The game now features playable female soldiers.[7]
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Squads[edit]
Call of Duty: Ghosts introduces a new game type called Squads. This mode can be played either solo or with other players including friends. A squad consists of ten different customizable characters. Squads can be utilized in unique gamemodes involving AI controlled enemies and AI controlled squad mates. The gamemodes include Squad Assault, Safeguard, Safeguard Infinite, Squad vs Squad, and Wargame. All of these modes can be played while online or offline.
- Squad vs Squad: Two opposing players play team deathmatch using their Squads.
- Wargame: The player and five squad mates against a team of enemy bots in a mode.
- Safeguard: The player and up to three other friends in a wave-based survival match similar to Survival Mode from Call of Duty: Modern Warfare 3, but with the addition of perks and scorestreaks.
Multiplayer game modes[edit]
Call of Duty: Ghosts features several staple multiplayer game modes, while introducing several new game types, including:
- Search and Rescue: A take on Search & Destroy, but rather than having a single life per round, in Search & Rescue a player's team can revive them. It combines that teamwork and communication from Kill Confirmed with the objective-based cooperation of Search & Destroy.
- Gun Game: Similar to versions in previous games, the player starts with a pistol and continues to gain a new weapon for each player they kill. The match ends when a player cycles through all of the available weapons.[8]
- Cranked: In this team-based game mode, the first team to earn 100 kills wins. Once a player kills an enemy, becoming 'Cranked,' the player who earned the kill has 30 seconds to earn a subsequent kill. If they do not earn a subsequent kill within 30 seconds they blow up. The detonation does not harm teammates or enemies. If a player earns a subsequent kill within 30 seconds the timer resets to 30 seconds and the kill counts for two points instead of one. Once a player is 'Cranked' their movement speed is increased, they throw grenades more rapidly, and they aim down sight more quickly, among other effects.[9]
- Free For All: The classic gamemode from previous installments in the franchise returns, in which players must rack up a total of 30 kills to win the game against seven other opponents or rack up to most kills in a 10-minute time limit.
- Team Deathmatch: Team Deathmatch returns in Call of Duty: Ghosts: two teams, 10 minutes, 75 kill limit.
- Search and Destroy: A gamemode in which one side has five minutes to plant a bomb at a choice of two sites and the other team is tasked with defending the sites, the catch of this mode is there are no respawns and the game ends once one team wins four rounds.
- Domination: A gamemode where three flags are scattered throughout the map for players to take and control. Every five seconds a flag in controlled will gain a player's team a point, if a player's team controls two or three flags they gain two or three points. The first team to 200 points wins.
- Team Tactical: A mixture of objective games involving four on four matches.
- Kill Confirmed: A gamemode in which two teams battle, similar to TDM, with the catch being that when a player kills an enemy they drop a dog tag, which is worth points when collected. If a player collects a fallen teammate's dog tag, no points are award to the enemy team; first team to 100 points wins the game.
- Infected: Similar to the Modern Warfare 3 infected, one player is randomly infected at the beginning and can infect other players until either all survivors are infected or time runs out. Playlists will rotate between several different scenarios involving various loadouts. This mode allows up to 18 players on Xbox One, PlayStation 4, and PC versions and up to 12 players on the other platforms.[10]
- Blitz: This team-based game mode is similar to Capture the Flag in that the player needs to go to a portal located at the enemy's spawn point while preventing players from the enemy team from reaching theirs. These portals are temporarily closed for 10 seconds when they are captured to prevent players from rushing.[9]
- Hunted Free For All: Players start with a pistol, two throwing knives, and a flashbang. Crates are dropped in random locations throughout the match that contains more weapons and ammo for the players to compete for. The game mode has a 25 kill limit.
- Ground War: Containing a rotating playlist with Domination and Team Deathmatch, but with 12-18 players and a 100 kill limit for TDM. This mode is only available for the Xbox One, PlayStation 4, and PC versions of the game.
- Drop Zone: Teams take turns capturing drop zones for points. For every 15 seconds a player holds down the objective, a care package will drop.
Extinction[edit]
Extinction is a new 4-player co-op mode, which pits the player(s) against various types of aliens (known altogether as Cryptids) in a base-defending survival style map. The main goal is usually to destroy all of the Cryptid hives scattered across the map (with the exception of Awakening and Exodus; the former requires players scanning for obelisks in an area which need to be destroyed, while Exodus features generators which the players have to activate). Players choose from four different class types, with unique traits and customizable loadouts. The player(s) can level up their classes, unlocking more weapons and equipment for their loadouts. This mode is unlocked by finishing the first level of the Campaign.
The first map, 'Point of Contact', is included within the base game, and serves as an introduction to the game mode. The map takes place in an abandoned city in Colorado, two weeks after the events of the campaign mission 'Ghost Stories'.
The second map, 'Nightfall', is released as part of the Onslaught DLC pack, and is advertised as the first of the four episodic contents for Extinction. The map takes place in an Alaskan research facility, 14 weeks after 'Point of Contact', and introduces two characters central to the story: Dr. Samantha Cross and Cpt. David Archer. The map also introduces two new types of Cryptid aliens, one of which (the Breeder) serves as a boss-type enemy. Players are also given access to a mysterious and powerful weapon: The Venom X. Players can unlock several pieces of intel, revealing details about the story revolving around Cross and Archer.
The third map, 'Mayday', is released as part of the Devastation DLC pack, and is the second of four episodes of Extinction. The map takes place on board a Naval ship, 26 days after the events in 'Nightfall', and introduces two more new types of Cryptids: The Seeder (Which looks like the red seekers) but is bright orange and spawns plantlike turrets that shoot projectiles at the players, and the Kraken, the large, multi-tentacled boss at the end of the chapter. In addition to weapons scattered throughout the ship, players can access schematics to build powerful offensive and defensive weapons, including 4 variations of the Venom X from the previous chapter. Players can also find intel as well to learn more about the story of Extinction.
The fourth map, 'Awakening', which is released as part of the Invasion DLC pack, is advertised as the third episode. The map takes place in an underground Cryptid hive, 36 hours after 'Mayday', and introduces three new types of Cryptids: the flying Gargoyle, the explosive Bomber, and the powerful Mammoth. The Cryptids' masters, the Ancestors, are also seen in the map. The players have access to ARK attachments, which turn weapons into laser weapons, greatly increasing their power. As with the previous two maps, intels can be found to discover more information regarding the story.
The final map, 'Exodus', which also acts as the final episode of Extinction, is released as part of the Nemesis DLC pack. The map takes place in a launch facility, 3 months after 'Awakening', where the players are pit in a final battle against the forces of the Cryptids. Nearly every Cryptid type is encountered in the map, including the Ancestors. Players can choose their own paths in progressing throughout the map. The map also introduces two brand new weapons, the NX-1 Disruptor and the NX-1 Grenades, which are required in taking out the Ancestors.
Plot[edit]
Campaign[edit]
Setting and characters[edit]
Call of Duty: Ghosts is set in a near future that follows the nuclear destruction of the Middle East. The oil-producing nations of South America form the 'Federation of the Americas' in response to the ensuing global economic crisis and quickly grow into a global superpower, swiftly invading and conquering Central America, the Caribbean, and Mexico.
The game's main protagonists are the Ghosts, a force of U.S. Special Operations personnel trained to conduct clandestine missions behind enemy lines. The unit is led by retired U.S. Army Captain Elias Walker (Stephen Lang). He is joined by his sons Logan and David 'Hesh' Walker (Brandon Routh),[11] along with a trained German Shepherd named Riley, Captain Thomas A. Merrick (Jeffrey Pierce), and Sergeant Keegan P. Russ (Brian Bloom).[12]
The game's main antagonist is Gabriel Rorke (Kevin Gage), the former leader of the Ghosts who works for the Federation after being captured and brainwashed by the Federation via torture and hallucinogens.
Story[edit]
In 2017, U.S. Army officer Elias Walker tells his teenage sons Hesh and Logan the legend of how the Ghosts, an elite coalition of all U.S. Special Operations units, first appeared. Meanwhile, in space, the 'Federation of the Americas' hijack the Orbital Defense Initiative (ODIN),[9] an orbital superweapon that consists of a network of satellites that utilize kinetic bombardment. The Federation use it to destroy several cities in the southwestern United States. U.S. astronauts Baker and Mosley sacrifice themselves to self-destruct the space station and prevent ODIN from launching other payloads further inland. The Walker family narrowly escapes the destruction of San Diego, California.
Ten years later in 2027, the war between the United States and the Federation has been a bloody stalemate along a front that comprises the destroyed cities (known as 'No Man's Land'), which has become a war of attrition as more Federation forces attempt to break the frontlines. However, the U.S. stands it ground, fighting near the former United States-Mexico border. Hesh and Logan are part of a U.S. special unit under the command of Elias and are accompanied by Riley, their loyal military-trained German Shepherd. During a mission into No Man's Land, they spot American Federation agent Gabriel Rorke interrogating Ghost member Ajax. The brothers meet and join Ghost members Thomas Merrick and Keegan Russ in their mission to rescue Ajax, but are unsuccessful as he is killed.
The brothers return to Santa Monica, California, where U.S. forces hold out against an assault from the Federation, and reunite with their father, who reveals himself as the leader of the Ghosts. Recruiting his sons into the Ghosts, Elias tells them about how Rorke was the Ghosts' previous commanding officer until Elias was forced to abandon him during a successful mission in Caracas to assassinate former Federation leader, Diego Almagro. The Federation captured and brainwashed Rorke, and are now using him to hunt down the Ghosts.
The Ghosts assault Rorke's base and capture him, but Federation forces destroy their plane and rescue him. The team lands in the Yucatán Peninsula, where they witness the launch of a mysterious Federation missile. The Ghosts infiltrate a Federation base and discover plans to create a new superweapon. Constructing a counter-attack, the Ghosts make significant gains against the Federation, successfully destroying their Atlas oil platform in Antarctica and sinking a destroyer guarding the Brazilian coast. The team then breaks into a Federation laboratory and discovers that the Federation reverse-engineered ODIN into their own orbital bombardment system named LOKI.
After destroying a Federation factory in Rio de Janeiro, the Ghosts regroup at a safehouse in Las Vegas, but are captured by Rorke, who executes Elias. In a last-ditch effort, the U.S. pools all its remaining forces in a synchronized all-out assault. A team of soldiers board a shuttle and take over the Federation space center in the Atacama Desert, while forces in space take over the Federation space station. They seize control of LOKI and decimate Federation forces by turning its weapons on them. Hesh and Logan then pursue Rorke to avenge their father, disobeying Merrick's orders. Despite being shot by Logan and left to drown, Rorke survives the encounter and captures Logan, aiming to try and brainwash him into becoming a fellow Federation agent.
In a post-credits scene, Logan is seen being kept inside a pit in the jungle, presumably going through the same torture methods that Rorke went through.
Extinction[edit]
Setting and characters[edit]
The Extinction story takes place in an alternate reality following the events of the first mission of the Ghosts campaign, where the ODIN strike unearths ancient creatures known as Cryptids upon mankind. The player takes on the role of elite unnamed soldiers, whose appearance is carried from the player's multiplayer character. The story revolves mainly around two central characters: Doctor Samantha Cross (Ali Hillis), a researcher of the Nightfall Program who was studying Cryptid origins; and Captain David Archer (Dave B. Mitchell), leader of the Nightfall Program.
Story[edit]
Following the Federation's attack on ODIN Station and the strike that decimated a large portion of the United States, a stray missile hit Caldera Peak, Colorado, revealing a colony of ancient creatures called Cryptids lying dormant below it. The Cryptids' masters, the Ancestors, seized the opportunity by commanding them to awake, massacre the town, and destroy everything in their path. In order to contain the outbreak, a Task Force codenamed Spectre was sent in to exterminate the Cryptids' presence. Though they were successful, remains of the Cryptids were collected by Nightfall, a research program dedicated to uncovering the origins of the creatures. The program's leader, Captain David Archer, implemented covert operations to breed Cryptids for experimentation, as well as deciphering of glyphs found within several sites where Nightfall was researching on Cryptid appearance. However, one of the doctors working at Nightfall, Samantha Cross, began to fall under the Ancestors' influence, and slowly became one of their hypnotic spies, capable of telepathic abilities. She caused an outbreak at the Nightfall facility, killing all members within it, except herself and Archer. An elite squad named CIF Team One was dispatched to help Archer and Cross escape, but Archer secretly snuck away on a destroyer vessel supplied by one of his mysterious contacts, in order to arrive at another Cryptid site.
For the following three weeks, Archer would experiment on Cross in order to learn of her abilities, realizing that she is capable of taming the Cryptids. Using her as a beacon, Archer guided the destroyer toward the remaining Cryptid Arks around the world. Cross fell into the Ancestors' control even more, and upon full possession, she began to summon the Ark's guardian, the Kraken, to protect the Cryptid colony and kill Archer and everyone aboard the destroyer. CIF Team One was sent in once again to rescue Archer, as well as eliminate Cross, per the deal between Archer and CIF Team One's handler, General 'Godfather' Castle. However, Cross evaded their attempts to kill her and wound up in the Cryptid Ark. Archer and his men later arrived at the island where the Ark is located, however they encounter hordes of Cryptids, leading to Archer's hand being infected. Cross arrived and amputated his hand, then forged a temporary alliance with him, as she attempted to explain the Ancestors' true motives, and her reasons for not siding with them. CIF Team One was later dispatched by Castle to find Archer as well as retrieve the Cortex, a device containing tissue samples of an Ancestor's brain. The team succeeded in finding the Cortex, and Cross was extracted from the Ark, while Archer was left to die.
While on their way back to the United States, CIF Team One was attacked by Cryptid forces, and was stranded in the heart of the outbreak, while Cross escaped captivity. For the next three months, Cryptids would begin to overrun all military centers of the US, leaving General Castle as the leader of the surviving remnants of the country. He came in contact with CIF Team One, and ordered them to protect the Exodus launch site, allowing the remnants to escape Earth into outer space, away from the Cryptids' influence. In the midst of the operation, Cross regained contact with the survivors, reasoning CIF Team One must sacrifice themselves to activate the Medusa, a psionic weapon capable of eradicating all Cryptids within a three-mile radius, and give mankind a chance to overcome extinction. In a final order, General Castle commanded his men to defeat the oncoming Cryptid siege led by the Ancestors themselves. Now in safe passage to the space station, Cross acknowledged that her otherworldly powers were key in humanity's future retaliation, agreeing to be placed in a replica Beacon Amplifier to harness her gifts to benefit the future descendants of the Exodus program.
Development[edit]
On February 7, 2013, Activision confirmed that a new Call of Duty game was in development and would be released Q4, 2013. The publisher expected to sell fewer copies than the series' previous entry, Call of Duty: Black Ops II on seventh generation consoles (PlayStation 3 and Xbox 360) due to the transition to next-generation consoles.[13]
The series starts a new subseries with Ghosts to coincide with Sony and Microsoft's eighth generation consoles entering the market. The game was supposed to debut an engine built by the developer, originally described as a new engine, but later clarified to be the same engine as used in previous games with 'significant' upgrades.[14][15][16] The game also utilized Umbra Software's rendering tool, Umbra 3, as a way to speed up the rendering process of large environments by an optimization known as occlusion culling – a method of filtering out hidden objects so they are not rendered.[17][18]
The Wii U version of the game was developed by Treyarch.[19]
Infinity Ward prioritised frame rate over display resolution during the development of Call of Duty: Ghosts, with the game targeted to run at 60 frames per second on each platform. While the game outputs at 1080p on PlayStation 4, the Xbox One can only manage 720p while maintaining the frame rate. Due to a 'configuration issue' however, the PlayStation 4 version still required a release day patch to reach 1080p.[20][21]
Audio[edit]
David Buckley scored the game's original soundtrack.[22] Rapper Eminem's 2013 song 'Survival' is featured as the game's credit song.
Marketing and release[edit]
Reveal[edit]
On April 29, 2013, the official Call of Duty website was updated with a social media mosaic that filled up every time a user logged into the site via Twitter or Facebook. The next day, the mosaic was completed and the picture showed a skull along the text 'the Ghosts are real.'[23][24] Some details about Ghosts leaked prior, especially when Tesco pulled the listing of the game for the PlayStation 3 after it was put up accidentally.[25] Several other retailers, including Target, listed it for PlayStation 3 and Xbox 360.[5][26][27] The live-action teaser trailer for Ghosts, titled 'Masked Warriors', features glimpses of people wearing historical battle masks, among them one of a group of soldiers putting on the skull mask shown on the box art. It was released on May 1, 2013. Ghosts appeared at the 'Xbox Reveal' event on May 21, 2013.[28]
On August 14, 2013, American rapper Eminem's 'Survival' featuring Liz Rodrigues, with production by DJ Khalil was premiered in the multiplayer trailer for the game.[29][30][31] The music video for the song features various footage from the game's single player campaign, and other elements from the game.
Release[edit]
Call of Duty: Ghosts was released for Microsoft Windows and current-generation game consoles – PlayStation 3, Xbox 360, and Wii U – on November 5, 2013.[5] Activision announced that the game would be available for the PlayStation 4 and Xbox One in time for each console's release date on November 15, 2013, and November 22, 2013, respectively.[6] Despite the official announcement for next-generation systems, the PlayStation 4 version of the game was made available by some retailers ahead of the scheduled release date.[32][33]
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Downloadable content[edit]
Downloadable content (DLC) for Ghosts has been released. Pre-ordered versions of the game included a bonus 'dynamic' map called Free Fall and also got Simon 'Ghost' Riley and John 'Soap' MacTavish from Modern Warfare 2 as playable multiplayer characters. However, Free Fall was excluded from the Wii U pre-ordered version.,[34] which was later released on the Wii U on March 4, 2014.[35]
Four sets of DLC map packs were released in 2014. A Season Pass is available, which gives players immediate access to all four DLC packs.
The first map pack, Onslaught, was released for the Xbox 360 and Xbox One on January 28, 2014 and for Windows, PlayStation 3, and PlayStation 4 on February 27, 2014. It contains an exclusive playlist for owners of the DLC.[36] The DLC pack brings in 4 new multiplayer maps: 'Fog', 'Bayview', 'Ignition', and 'Containment'. The map Ignition is a re-make of Scrapyard from Modern Warfare 2. It also includes two new multiplayer weapons: the Maverick assault rifle, and the Maverick A-2 sniper rifle; as well as 'Nightfall', the first of the four Extinction episodic contents. On the multiplayer map Fog, Michael Myers from the Halloween film series appears as a playable character, obtainable by earning a care package by completing various challenges via Field Orders.
The second map pack, Devastation, was released on the Xbox 360 and Xbox One on April 3, 2014, and on Windows, PlayStation 3, and PlayStation 4 on May 8, 2014. It contains an exclusive playlist for owners of the DLC. The pack introduces four new multiplayer maps: 'Ruins', 'Behemoth', 'Collision', and 'Unearthed'. The map Unearthed is a re-make of the fan-favorite map Dome from Modern Warfare 3. It includes a new hybrid multiplayer weapon called the Ripper, which Season Pass owners received early. On the map 'Ruins', Predator from the Predator film series appears as a playable character. Additionally, it includes the next installment in the Extinction episodic contents, titled 'Mayday'.[37]
The third map pack, Invasion, was released on the Xbox 360 and Xbox One on June 3, 2014, and on Windows, PlayStation 3, and PlayStation 4 on July 3, 2014. It contains an exclusive playlist for owners of the DLC. The pack introduces four new multiplayer maps: 'Pharaoh', 'Departed', 'Mutiny', and 'Favela', a re-make of the fan-favorite map of the same name from 'Modern Warfare 2'. It includes the third Extinction episodic content, titled 'Awakening'.
The final map pack, Nemesis, was released on the Xbox 360 and Xbox One on August 5, 2014, and on Windows, PlayStation 3, and PlayStation 4 on September 4, 2014. It contains an exclusive playlist for owners of the DLC. The pack introduces four new multiplayer maps: 'Goldrush', 'Subzero', 'Dynasty', and a reimagined version of the map 'Shipment' from Call of Duty 4: Modern Warfare, 'Showtime'. It includes the final Extinction episode, titled 'Exodus'.
Additional downloadable content includes; Announcer Packs of Snoop Dogg and the Drill Instructor featuring R. Lee Ermey (who starred in Full Metal Jacket), Personalization Packs, Legend Packs and Special Characters.
Reception[edit]
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Critical response[edit]
Call of Duty: Ghosts received 'generally positive' and 'mixed or average' reviews, according to review aggregatorMetacritic.[43][41][38][42][40][39] It was praised for its multiplayer gameplay and introduction of the new game mode 'Extinction', but was criticized for its single-player campaign, rehashing of familiar concepts, and general lack of innovation. IGN praised the sequel for introducing 'sweeping changes that breathe new life into the multiplayer experience' and called the campaign 'lengthy, challenging, and varied'.[55]GameSpot went even further regarding the campaign calling it 'impressive' and 'a terrific collection of shootouts and set pieces'.[51] Both also welcomed the new character customization feature and game types in multiplayer, particularly Extinction which was called 'tremendous fun' and 'an interesting strategic dynamic'.[51][55]
The game has also received a great deal of criticism, despite getting favorable ratings. Many critics claimed that its campaign mode lacks a compelling story and fails to connect emotionally. Many also agreed that while it is a solid game overall, Call of Duty: Ghosts does very little to reinvent the franchise and instead relies on a proven formula by offering more of the same familiar concepts from previous installments. PC Gamer dubbed the campaign as 'exciting but only passively entertaining' and criticized the 'whack-a-mole' feel in the game's multiplayer.[67] VideoGamer.com praised overall gameplay, saying it 'seems more refined and enjoyable than Black Ops 2' but criticized the campaign calling it a 'po-faced, nonsensical rehash of greatest hits long past'.[61]Eurogamer was less critical of the campaign, commenting that 'the Ghosts campaign can't help but feel like a step backwards', but that 'it's still capable of being devilishly entertaining' and 'moment-to-moment thrills are still there, if muted by expectation'.[48]Joystiq disparaged both types of gameplay, saying 'It layers a fresh coat of paint over a tired design document; a document that brings players down a rote campaign path before landing them in a multiplayer mode that abandons many of the creative advancements seen in Black Ops 2'.[56]
Sales[edit]
Despite shipping $1 billion worth of units to retail channels within 24 hours of the game's launch, overall sales were down compared to 2012's Call of Duty: Black Ops II. Activision blamed the fall in demand on uncertainty caused by the upcoming transition to eighth generation consoles.[68] As of February 2014, the game has sold over 19 million copies.[69]
References[edit]
- Notes
- ^The Wii U version of the game was developed by Treyarch. Neversoft developed the game's Extinction mode.[1] and Raven Software developed the game's multiplayer mode.[2]Certain Affinity also supported Raven Software's development in the game's multiplayer mode.[3]
- ^The game was published by Square Enix in Japan.
- Footnotes
- ^'Call Of Duty Ghosts Extinction Tips And Tricks From Neversoft'. YouTube. Archived from the original on June 18, 2014. Retrieved November 5, 2013.
- ^Conklin, Aaron K. (October 31, 2013). 'Raven Software revolutionizes multiplayer gaming with Call of Duty: Ghosts'. The Daily Page. Retrieved November 5, 2013.
- ^'Certain Affinity about their development on Call of Duty: Ghosts on their official website'. Certain Affinity. Archived from the original on February 14, 2014. Retrieved February 5, 2014.
- ^'Infinity Ward, Call of Duty: Ghosts and the nameless game engine that powers a first-person shooter phenomenon'. Polygon. Archived from the original on November 4, 2014. Retrieved November 3, 2014.
- ^ abcGoldfarb, Andrew (April 30, 2013). 'Call of Duty: Ghosts Title, Release Date Confirmed'. IGN. Archived from the original on May 12, 2013. Retrieved April 30, 2013.
- ^ abcdHolzworth, Chris (November 4, 2013). 'Infinity Ward Breaks Down Call of Duty: Ghosts Extinction Mode's Four Classes'. Electronic Gaming Monthly. Archived from the original on November 6, 2013. Retrieved November 4, 2013.
- ^''Call Of Duty: Ghosts' Multiplayer Revealed - First Playable Female Soldiers Added'. Forbes. August 14, 2013. Archived from the original on October 20, 2013. Retrieved October 14, 2013.
- ^'Gun Game is back in Call of Duty: Ghosts'. Archived from the original on January 29, 2014. Retrieved January 28, 2014.
- ^ abc'Call of Duty: Ghosts multiplayer preview - Story - Entertainment'. 3 News. Archived from the original on October 21, 2013. Retrieved December 19, 2013.
- ^'New weapon classes added to Infected mode in Ghosts'. Archived from the original on December 27, 2013. Retrieved January 4, 2014.
- ^'Brandon J. Routh and Stephen Lang confirmed as one of voice actors for Ghosts'. Archived from the original on October 4, 2013. Retrieved October 4, 2013.
- ^'Call of Duty: Ghosts set in 2023, Campaign Story Detailed'. Gameranx.com. Archived from the original on July 15, 2013. Retrieved December 19, 2013.
- ^Sarkar, Samit (February 7, 2013). 'Next Call of Duty game coming Q4 2013, Activision expects poorer performance than Black Ops 2'. Polygon. Archived from the original on May 4, 2013. Retrieved May 2, 2013.
- ^Vandell, Perry (May 23, 2013). 'Call of Duty: Ghosts engine isn't brand new, but upgraded'. PC Gamer. Archived from the original on June 7, 2013. Retrieved May 24, 2013.
- ^'Infinity Ward talks Call of Duty: Ghosts - 'making Modern Warfare 4 would have been the safe thing to do''. Official Xbox Magazine. Archived from the original on May 3, 2013. Retrieved May 1, 2013.
- ^Stuart, Keith (May 28, 2013). 'Call of Duty: Ghosts – animation lead Zach Volker on 'classy violence' and the cost of realism'. Guardian. Archived from the original on February 22, 2016. Retrieved June 11, 2013.
- ^Sinha, Ravi (August 13, 2013). 'Umbra Software Interview: World Creation in AAA Titles, Unannounced Titles and Next Gen Consoles'. GamingBolt. Archived from the original on September 13, 2013. Retrieved November 11, 2013.
- ^Long, Neil (November 8, 2013). 'Meet the small Finnish firm helping Call Of Duty, Destiny, Killzone and more look truly next-gen'. Edge Online. Archived from the original on November 10, 2013. Retrieved November 11, 2013.
- ^'Treyarch is porting Call of Duty: Ghosts to Wii U'. Archived from the original on August 28, 2013. Retrieved August 22, 2013.
- ^Yin-Poole, Wesley (November 4, 2013). 'Xbox One Resolutiongate: Call of Duty: Ghosts dev Infinity Ward responds'. Eurogamer. Archived from the original on November 14, 2013. Retrieved November 14, 2013.
- ^Yin-Poole, Wesley (November 13, 2013). 'Day one patch makes Call of Duty: Ghosts single-player 1080p on PS4'. Eurogamer. Archived from the original on November 14, 2013. Retrieved November 14, 2013.
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External links[edit]
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Did you know that Call of Duty: Infinite Warfare’s release in November was the 13th main release in the Call of Duty franchise? And whilst people (mainly console players, admittedly) have been waxing lyrical since 2007 about the franchise’s multiplayer chops, it can be easy to forget that Call of Duty started out as a primarily single player experience. And crikey, now we have 13 of those to look back on. With Infinite Warfare’s campaign garnering generally positive buzz, how exactly does it stack up against the Modern Warfares and the Black Opses (Black Opsii?) of the world? Join me as I use science to objectively tell you the definitive ranking of Call of Duty campaigns.
Try these great PC first-person shooters if you’re in the mood for more.
13 – Call of Duty 3
High point: The last stand in Chambois
Unfortunately for Treyarch, their first entry in the main series came towards the peak of apathy towards shooters set during either World War. Whilst the campaign is perfectly acceptable and the tank sections in particular are a lot of fun to play, it’s all just a bit forgettable. Only a desperate defence of the town of Chambois that forces you to use improvise regularly proves to be a stand-out moment. It’s worth playing, if only for the sake of completion, but don’t expect to be raving about it afterwards.
12 – Call of Duty: Ghosts
High point: That cliffhanger ending
Ok, hear me out. Yes, I’m aware that Ghosts might very well be regarded as the worst Call of Duty, certainly in recent years, but that’s primarily down to average multiplayer and a poor man’s Zombies mode in Extinction. In retrospect, the campaign in Ghosts has been unfairly labelled guilty by association. Set in an alternate reality where a new world order is established after the Middle East has been decimated by nuclear war, Ghosts tells a functional story with some highlights that elevate it above Call of Duty 3, including a mission that serves as a precursor to the direction this year’s Infinite Warfare would take, a couple of surprising twists, a cliffhanger ending that actually deserves a resolution and, most importantly, a mo-capped dog that sits in your tank during one mission. Sorry, COD 3, but you just can’t compete with that.
11 – Call of Duty
High point: Storming the Reichstag
The game that started it all, Call of Duty feels very much a product of its time, from its lack of exposition (not always a bad thing, to be honest) down to certain game mechanics – for instance, this is the only COD in the main series not to feature regenerating health. However, this somehow works in its favour, as it feels very much in keeping with the action taking place. By being as straight-laced and matter-of-fact as it is, it’s a pure streamlined affair. In fact, Call of Duty would possibly have been higher on this list, but for the fact that the assault on the Reichstag that represents the game’s climax is actually revisited – for the better, I might add – in 2008’s World at War.
10 – Call of Duty: Black Ops II
High point: The drone attack on Los Angeles
Marking Call of Duty’s first foray into proper near-future warfare, Black Ops II does a couple of things that elevate it above the three games below it on this list. It produces a few lovely moments of fan service that serve as a nice callback to the first Black Ops, and it also introduces a first for the COD franchise in the form of a branching story – at certain key points throughout the campaign, the choices you make as David Mason (son of Alex from the first game) will determine not just those moments directly, but also which of four possible endings you get. It was a unique selling point that raised another fairly bland campaign in other respects to something worth experiencing at least once.
9 – Call of Duty: Advanced Warfare
High point: Holy ****, it’s Kevin Spacey!
I did contemplate just leaving it at my statement above, and his performance is a big part of why Advanced Warfare sits above three games (even if his character model does look freakishly dead behind the eyes). However, it also does a lot of other little things right that add up to a more-than-decent whole. Traversal is a highlight with the exosuit allowing all kinds of experimentation on the battlefield, and Advanced Warfare not only utilises its near-future setting better than most, but isn’t afraid to subvert it at times too. The best example of this comes late in the game when, having had access to all manner of abilities throughout, all of them are abruptly removed, forcing you to revert to relying on your own reflexes and instincts. It’s a shame that most of the non-Spacey characters you encounter are instantly forgettable, but it remains an enjoyable ride.
8 – Call of Duty: World at War
High point: The Makin Island raid
The fifth game in the main series timeline features a campaign that is on par with many of the campaigns below it. Nothing more, nothing less. However, World at War is elevated above them, thanks to a couple of outstanding set-pieces that sit amongst the best in the series. In one, you’re tasked with launching a raid on Japanese stronghold Makin Island to rescue some American servicemen. Set at night, it seems to be a fairly straightforward stealth mission, but that’s quickly thrown into disarray when the enemy is alerted to your presence and white flares are launched. It’s a lovely looking moment, but you have no time to admire it as things very quickly go sideways. And the last mission of the game sees the assault on Reichstag from the first Call of Duty revisited with added Gary Oldman as Viktor Reznov. It was great in 2005 and even better in 2008, thanks to Treyarch squeezing a substantial amount of horsepower out of the hardware.
7 – Call of Duty: Modern Warfare 3
High point: Escaping the diamond mine
Modern Warfare 3 ladles on set-piece after set-piece in a truly bombastic finale to the Modern Warfare trilogy. There’s a gravity-defying gunfight in a rapidly plummeting jumbo jet. A frantic and explosive escape from a collapsing diamond mine. And, not to forget, the final climactic showdown with series protagonist Vladimir Makarov (finally putting you into the boots of Captain Price after three games of him gruffly shouting in your ear). It pretty much abandons the introspection and restraint of the first game, but doesn’t suffer hugely for doing so. This is helped by having the best voice cast for any game in the series with regulars Billy Murray, Kevin McKidd and Craig Fairbrass joined by the likes of William Fichtner, Timothy Olyphant and Idris Elba, who all deliver excellent vocal performances to lend this send-off just that little bit of emotional gravitas.
6 – Call of Duty: Black Ops III
High point: The Frozen Forest
On the surface, the last game in the Black Ops trilogy can initially seem like a disappointment, what with it being the fourth consecutive Call of Duty to have a near-future setting. It’s also surprising that the game has next-to-nothing to link it to the two previous entries in the Black Ops trilogy – no fan service here. However, Black Ops III redeems itself with the introduction of the DNI – Direct Neural Interface – which initially serves as a simple gameplay mechanic, allowing you to hack machinery, download data and disrupt enemies in combat, but quickly becomes the main focus of the story. This leads to the Frozen Forest, a mind-bending and nightmarish mission that proves to be the game’s best. Black Ops III also benefits from strong vocal performances from the likes of Christopher Meloni and Katie Sackhoff. Lastly, it was the first (and, to date, only) Call of Duty campaign to offer the choice of a female protagonist – long-overdue, but progress.
5 – Call of Duty: Infinite Warfare
High point: Offensive on the Olympus Mons
The game that actually inspired this list. General consensus is that the campaign is actually the strongest part of Infinity Ward’s latest, and it’s not difficult to see why. Eschewing the near-future motif and fully embracing a move into space combat, Infinite Warfare decides to have a little fun with its setting. Zero gravity, grappling hooks, future weapons, spaceship dogfighting, over-the-top villains – it’s all in there, but Infinite Warfare’s real ace in the hole is its characterisation. Too often in the past, Call of Duty campaigns have framed the deaths of secondary characters as huge emotional events, without ever actually providing the justification for why we should care. No such issue here, as many of your crew are given the kind of character development that means their (spoilers) demise is often affecting in a way you don’t normally associate with a mainstream FPS. And in robot AI running buddy E3N, Infinity Ward have created one of the best new characters to feature in any game released this year.
4 – Call of Duty: Modern Warfare 2
High point: No Russian
As any movie fan can attest to, the second part of a trilogy is often the most difficult to nail. And whereas Black Ops II did little to bridge the games either side of it, 2009’s Modern Warfare 2 did an excellent job of calling back to the first one, whilst also laying the groundwork for Modern Warfare 3’s closing stanza. It’s best known for “No Russian”, the mission which set the tone for the franchise’s ability to create discussion-worthy controversy, but the campaign produces several other moments that stick in the memory. The snowmobile section is the right kind of dumb movie-style action, the sieges at Burger Town and Makarov’s safehouse result in testing and tense firefights, and the events that lead to the end-game sequence are genuinely shocking.
3 – Call of Duty 2
High point: The assault on Pointe Du Hoc
If Infinite Warfare’s main selling point was its characterisation, then Call of Duty 2’s is all down to its depiction of history. Yes, that sounds ridiculous to say about a game in which you’re tasked with essentially winning huge battles as a one-man killing machine, but it still seeks to tell a story about the Second World War. Nowhere is that tone struck better than in the first mission of the American portion of the campaign – the D-Day assault on Pointe Du Hoc. Even if you’ve never played the game, you probably know this scene from Saving Private Ryan and whilst PCs of 2005 couldn’t hope to match that level of cinematography, the level of immersion at the time was remarkable. With other standout moments including the Soviet offensive to reclaim Stalingrad and an extended close-quarters firefight in El Alamein, Call of Duty 2 represents the best World War 2 campaign of the entire franchise.
2 – Call of Duty: Black Ops
High point: Viktor Reznov = Tyler Durden
Treyarch may be responsible for the least memorable campaign on this list, but there’s a reason they’re now considered the best studio working on the franchise these days, and that’s probably been the case since 2010’s Black Ops. Co-written by David S. Goyer, whose writing credits include the Blade and The Dark Knight trilogies, Black Ops tells an intriguing tale of war and espionage that marked a real departure for the series at the time. Perhaps unsurprisingly for a game co-written by a screenwriter, Black Ops contains a GTA-esque number of movie references – Apocalypse Now and The Deer Hunter being the most obvious – but doesn’t feel cheap as a result. And whilst the late-game twist is probably telegraphed a little more than Treyarch would have hoped, it’s delivered with aplomb and caps off a campaign that would have topped this list, but for…
1 – Call of Duty 4: Modern Warfare
Bonair ba 700 manual.
High point: All Ghillied Up
Representing not only the zenith of the Call of Duty single-player campaign, but possibly the first-person shooter campaign as a whole, Infinity Ward blasted away years of cobwebs accumulated by game after game set across both World Wars to deliver a campaign that felt fresh and modern. Perhaps even more surprisingly, it also delivered several narrative moments that struck an emotional tone not normally associated with a genre normally defined by how many faceless meatbags you can gun down. Never was that more prevalent than in All Ghillied Up, a beautifully paced masterclass in tension that the franchise has arguably been seeking to replicate ever since. Add in the moments of introspection and restraint that make you feel less super-soldier and more vulnerable human being, and Modern Warfare remains the best that Call of Duty has ever been. The fact that the Modern Warfare remaster was the main reason for many to rush out and buy the Legacy Edition of Infinite Warfare just proves how beloved it is. Even now, it’s an essential playthrough.
- Read More
- Infinite Warfare PC port review
- Infinite Warfare system requirements
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